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Grim Trials (Switch)

Project type

Port

Date

June 2026

Location

Sydney, Australia

Port Factory was engaged to bring Grim Trials to Nintendo Switch, adapting Glory Jam’s fast-paced heavy-metal action roguelite for a new console audience. Built in Unity, the project required careful optimisation of its combat systems, procedurally structured arenas, visual effects and extensive weapon customisation while preserving the game’s distinctive depiction of the afterlife and its energetic, heavy-metal identity.

Our scope included full technical porting, performance and memory optimisation, controller adaptation, user-interface integration, platform compliance and Nintendo certification support. Particular attention was given to maintaining responsive combat, consistent frame pacing and clear visual feedback during enemy-heavy encounters, while ensuring the experience remained equally intuitive in handheld and docked play.

The result is a polished console experience that retains the speed, intensity and creative character of the original game while allowing players to undertake Avelin’s journey through the afterlife wherever they choose to play.

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